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Design & Technology

Design & Technology

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products to meet design briefs that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Developing the young designer at Someries Infant School

During their time at Someries Infant School and Early Childhood Education Centre, children will acquire the following key knowledge, skills and understanding in design and technology as part of our unique Prime Learning Challenge curriculum.

Key stage one

Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They work in a range of relevant contexts in which they are taught to design purposeful, functional, appealing products for themselves and other users based on design criteria. Pupils are also given opportunities to generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.

They are also taught to select and use a range of tools and equipment to perform practical tasks, such as cutting shaping, joining and finishing, and to select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Pupils are taught to explore and evaluate a range of existing products and to evaluate their ideas and products against design criteria. They build structures, exploring how they can be made stronger, stiffer and more stable. They also explore and use mechanisms, for example levers, sliders, wheels and axles, in their products.